Portfolio

Cafe Level
Work Type: Scene Lighting
Tools Used: UnityAn experiment in scene design and environment lighting, this cafe level was made for lighting, reflection, and lightmap optimization tests. Using the built-in physics engine, the tables and chairs are fully interactable and can be picked up or dropped anywhere.
Soda can with sardine can pull-tab
Work Type: 3D modeling & texturing
Tools Used: BlenderA textured 3D model of a soda can with a sardine pull-tab instead of a soda pull-tab. Using Blender's full toolkit for modelling, UV unwrapping, texturing, material creation, and rendering.

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Game Design
Using enhanced pipelines and a well-structured game design to streamline game development, my work will deliver products on time and improve user satisfaction.